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Iname as one commander rule
Iname as one commander rule













iname as one commander rule

Some other examples of things to put on commanders that would be useful now that were hard in the past would be Deathrender and Pattern of Rebirth. In the past putting Skullclamp on a commander wasn't really a viable thing because you would have to leave them in the graveyard to get the draw but with this change its a positive change for commander + clamp. As an example, Skullclamp will see a token die and still go on the stack but the token is long gone before the trigger to draw two will ever resolve. I don't know the full details of the change offhand though. Assuming you still have the option to leave them in the graveyard you can still do Fool's Demise tactics. They might be gone before the triggers even go on the stack but I am not sure offhand because either way it doesn't matter. Tokens essentially are gone before anything can resolve.

iname as one commander rule

If we only have the option of treating them as tokens, it will disappear to command zone before the trigger can resolve. So, I haven't seen the in depth details but assuming you can still choose to leave the commander in the graveyard then Fool's Demise will work fine. The way Fool's Demise is worded it doesn't seem to check that the enchanted creature is still in the graveyard when the trigger resolves. I can't think of the specific card but some O-Ring type card doesn't can pull a Commander out of the command zone if it got exiled. I'm not a judge but I know there are some cards that don't check to see if a card is still in a particular zone. Probably? I'm also curious about Fool's Demise.















Iname as one commander rule